#include "BlazeEngineUILayeredRegion.h"

BeUILayeredRegion::BeUILayeredRegion(const char* pcName) :
	BeUIRegion(pcName)
{

}

BeUILayeredRegion::~BeUILayeredRegion()
{

}

void BeUILayeredRegion::Install(lua_State* pLua)
{
	BeUIRegion::Install(pLua);

	Lua_RegisterFunction(pLua, "SetRenderLayer", Lua_SetRenderLayer);
	Lua_RegisterFunction(pLua, "GetRenderLayer", Lua_GetRenderLayer);
}

void BeUILayeredRegion::Uninstall()
{

}


int BeUILayeredRegion::Lua_SetRenderLayer(lua_State* pLua)
{
	return 0;
}

int BeUILayeredRegion::Lua_GetRenderLayer(lua_State* pLua)
{
	return 0;
}
